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Project Trinity: Mind Machines

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Journey to Wild Divine: The Anti-Video Game

Last November I featured this first-ever inner-Active computer game on this blog site. The game was not yet available then. The game is now unleashed and here is the review from no less than the "emerging technology" section of Discover Magazine.

This game is dubbed as the Anti-Video Game -- "A revolutionary idea that could convert critics of these virtual worlds".

"Enhanced self-control has always been the promise of biofeedback, but the systems have suffered from limitations. One is that representations of the physical state are usually spiked lines scrolling across a screen. As Bell puts it, “The problem I always had with biofeedback was the feedback.” Wild Divine feels more like the inside of a Nepalese temple than the inside of an emergency room."

Go ahead, check it out...

Addendum:

The Wild Divine Project is founded by Kurt Smith and Corwin Bell with the motivation of providing "integrative healing tools and services to people in an effective way."

The Wild Divine Project is more than innovative products. It also plays the role of meta-network facilitator. “It’s an initiative to help people get beyond their feelings of helplessness in the world,” says Kurt. “It’s a way to get them to say, ‘Wait a minute, I can do something. Give me the tools. Give me the connectivity that I need in order to express myself the way I want to, as a soul trying to figure out how to do world service.’
“I believe that we each have a certain amount of divinity in us and a certain amount of wildness, and, in our lives, we fluctuate back and forth, pushed and pulled between the two,” said Kurt. “At those times when the divine meets the wild in balance, then we find the greatest realization of divinity and man – we find the Wild Divine.”

Could you be more integral than that?!

Journey to Wild Divine

Wired Magazine featured a story about "a new computer game designed with help from a biomedical engineer and an ex-Tibetan monk." The object of the game is to "harness your biofeedback to navigate Myst-like temples and mountain ranges. To complete each level, you must perform tasks while managing stress with breathing techniques and mind tricks. Hardware wired to your fingers monitors your meatware for anxiety."

What a cool idea! Using neurotech devices for both entertainment and training the mind. I personally hope that this trend continues in future computer games. Training kinesthetic coordination (fragging, blowing up bridges, sports, martial arts, etc.) through computer games is cool. But it's about time that game developers create games that train the cognitive, and self-identity line of development.

For more info on this groundbreaking computer game, Search Google. Or visit the official Wild Divine site:

The Wild Divine

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